The Unnamed Characters of The SFC (
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calling_logs2016-05-13 12:53 pm
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Island Exploration
[ As promised, there are three ships which have been chartered at the appropriate docks, each awaiting their passengers.
The Dragon of Islay is docked in Sorcery, as one might expect, headed for the supposed 'Demon Island'. Her crew, a thoroughly medieval looking bunch of men, are a bit smelly and more than a touch ragged, but they're the only ones willing to take the trip, considering the name. The crew is a bit crusty, without a doubt, but all of them seem to appreciate that they're not the ones who'll actually be going ashore to investigate the place.
The Lady's Promise is docked in Romance, a thoroughly modern little ship that resembles a small cruiser more than anything. The captain, a dashing man in semi-navy looking garb, keeps smiling and winking at people as he makes his way around and checks in with people. When folks get there, they'll be assured quite firmly that the meals on this journey will be top notch. He would know. He hired the chef right out from one of the top spots in the City. Not the top spot, but a great place, nonetheless. The Isle of Harmony is their destination, of course.
The Lucky Dollar is your ship out of the the City of Tomorrow, and it's not so much docked as floating slightly. The weather around the City makes true air travel a bit dicey when it comes to the islands, but keeping the vessel at water level means they ought to be fine. The man who will apparently 'captaining' this trip seems more like an amusement park attendant than a real captain, but he assures you that you'll get there without incident and that you can use your CALL Device to summon him back when you're done. And hopefully you'll enjoy your time in the Land of Brass or whatever. He's almost beat his best score in Bejeweled, after all, and he has to keep his eye on the important things. ]
[OOC: The ships are ready! To start a voyage, tag into the appropriate thread with your party. You can do this separately (like tagging into an open post), or as a single thread while the group goes through the experience. Once you've completed your voyage, put 'WE'RE HERE' into the subject line of the appropriate post. At that point, an island post will be put up with more details, linked to that last post. So until you arrive, all you've got are the clues and information given to you by the mapmakers on what you might find there.]
The Dragon of Islay is docked in Sorcery, as one might expect, headed for the supposed 'Demon Island'. Her crew, a thoroughly medieval looking bunch of men, are a bit smelly and more than a touch ragged, but they're the only ones willing to take the trip, considering the name. The crew is a bit crusty, without a doubt, but all of them seem to appreciate that they're not the ones who'll actually be going ashore to investigate the place.
The Lady's Promise is docked in Romance, a thoroughly modern little ship that resembles a small cruiser more than anything. The captain, a dashing man in semi-navy looking garb, keeps smiling and winking at people as he makes his way around and checks in with people. When folks get there, they'll be assured quite firmly that the meals on this journey will be top notch. He would know. He hired the chef right out from one of the top spots in the City. Not the top spot, but a great place, nonetheless. The Isle of Harmony is their destination, of course.
The Lucky Dollar is your ship out of the the City of Tomorrow, and it's not so much docked as floating slightly. The weather around the City makes true air travel a bit dicey when it comes to the islands, but keeping the vessel at water level means they ought to be fine. The man who will apparently 'captaining' this trip seems more like an amusement park attendant than a real captain, but he assures you that you'll get there without incident and that you can use your CALL Device to summon him back when you're done. And hopefully you'll enjoy your time in the Land of Brass or whatever. He's almost beat his best score in Bejeweled, after all, and he has to keep his eye on the important things. ]
[OOC: The ships are ready! To start a voyage, tag into the appropriate thread with your party. You can do this separately (like tagging into an open post), or as a single thread while the group goes through the experience. Once you've completed your voyage, put 'WE'RE HERE' into the subject line of the appropriate post. At that point, an island post will be put up with more details, linked to that last post. So until you arrive, all you've got are the clues and information given to you by the mapmakers on what you might find there.]
The Voyages
The Dragon of Islay
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If high school bullies were medieval smelly men, that is.
Dave smiles and nods as a way of greeting, but the awkwardness never leaves. A sigh.]
Can we like... stay in the cabin the whole tip?
[Because something tells him it won't be exactly fun around here.]
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...the sawed off shotgun in a modified holster on one hip and the knife in another might be more helpful on the trip.
All the same, he throws off a wave to the surly crew and trots over to Dave as friendly as you please. ]
You can, but I hope you don't get seasick cause that only makes it worse.
[ He holds out a hand. ]
I go by Thomas. Nice shoes.
[ The very last item that might draw Dave's attention is a pentacle necklace. If he happens to have his magical senses up, it would definitely set it off. He's not hiding it because honestly, he's in action mode here. Going on this merry little adventure means he's going to be showing off his skills, more than likely, and none of those are human.
Besides, the guy SCREAMS magic user to him. Something very Harry-like there.]
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...well, I'm a bucket of forgetful ^_^;
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Look, Peter's a giant nerd, and he could always teleport home, right? Right. So he's standing on the deck - hands stuck to the side of the ship, actually, staring into the water below. For a city kid who's literally never been out of the city it's a bit much. That wheezing you're hearing is coming from him, trying not to hyperventilate because holy shit.]
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Kid, you realize that you're allowed to breath on deck, right?
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Wheezing, though. That's a little too much.]
Hey, dude, are you okay?
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and maybe get enough exp to level up again, and meet some narratively interesting folks.He - or maybe she - resists the urge to scale the rigging and perch in the crow's nest, and instead finds a spot on the prow where he can stick his nose in the sweet salt air
(instead of being surrounded by smelly sailors, ew, Tomorrowland is right over there, you can take a shower, boys)not at all faintly tainted by volcanic ash, and let the wind ruffle his hair.The Lady's Promise
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Oh, I'm sorry, this is yours?
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[Diana isn't in her full Wonder Woman getup for the voyage, but bracelets and lasso are there, looking a bit out of place with the comfortable jeans and sweatshirt. She has the golden winged armour stowed in her bunk for when they arrive, along with her tiara. Because you can never be too prepared (or so Bruce always says)]
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Oh my god, this is awesome. [Excuse him for talking to himself, and also excuse his table manners. He can't remember the last time he ate - hard to remember, when you can unfreeze time back home and go to dinner whenever.
Peter throws back his glass, chugging the water and - ohhh god, awkward eye contact with you, stranger. He coughs and wipes his mouth, offering a sheepish smile.]
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He hasn't really been too invested in the trip so far, having immediately drifted over to the bar to start in on these so-called amazing drinks they're offering on the voyage. Nothing's really working past his metabolism very well, much to his chagrin.
It's kind of hard not to notice the guy wolfing down the food nearby, though, and Harry eventually just kind of stops nursing his drink to stare. And then the guy finally notices, and Harry can't help but start laughing, arching a brow at him in good humor.] Y'know, I'm pretty sure they're not gonna confiscate the food. You can probably slow down a little.
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The Lucky Dollar
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[A floating ship, now that's what Dave is talking about. He's dying to know about the technology behind it but it's not like the captain stays for questions, does he? Rude.
It does leave him wondering about something important, though, as he takes out his device.]
Does this thing come with a Bejeweled app?
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Islands
"Demon" Island
All of them seem to have an animal with them.
At first, it might appear that these folks have highly trained animal helpers, but watching long enough and more importantly, talking to them reveals the truth of the matter.
"Daemon Island" is a unique little spot in the Seven-Fold City's environs where one's soul takes the form of an animal, determined, most would say, by the personality of the human in question. It doesn't need to eat, but it does have physical form, and can certainly affect change in the world around it should it choose to.
The visitors might start to feel a slight pull, an itch around the shoulders as they walk around, and the folks there are happy to let them know (since they HAVE had visitors before) that it's their daemon trying to pull out of them. The locals will be proven right within roughly half an hour's time, at which point the visitors will see just what shape their daemon takes when it's outside of their body.
Clearly, this is something that the natives feel is an upgrade for any visitor who happens to come, but they know that people can't always stay. That's why, if someone would like to keep their daemon, they'll be brought to the center of the (quaint but thriving) town where a rather beautiful fountain sits. Drink from the water there, they say, and your daemon will stay with you even after you've left their shore.
And of course, should they choose to stick around, there's an inn, a very serviceable tavern, and a few interesting shops to look around while they wait. The aesthetic seems to be somewhat Victorian, but they don't seem alarmed or startled by more modern gadgetry.
Want your character to have a daemon? Drink from the spring at the fountain and they'll leave with a daemon by their side.
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It takes him a bit to catch on - he's been stared at a lot in his life, so when the natives do it too he just shrugs it off. It isn't until he tries to pet a dog that not only barks at him but also TALKS that he finally catches on.
So you can find Dave making all kinds of questions around the tavern, recording the answers with his CALL device for a later report, and staring at the animal companions with a new wonder.]
Literal animal souls... this is amazing...
[He's so happy with this discovery, he only pauses to eat, and eventually to go to the bathroom... that yelp coming from there? Yep, that's him. It takes him a bit longer than the usual bathroom time to return, and when he does, his clothes are wet and there's a certain someone perching on his shoulder.
She sounds worries as she speaks, gently poking Dave's cheek with her beak.]
I'm sorry, I didn't mean to startle you...
Ah, yeah, no problem-- Aithne?
[The owl hoots in happiness when Dave remembers her name, and watches with curiosity when he asks for a beer. He looks confused and feels more awkward than usual with his new companion on his shoulder. A sigh says the obvious: this is going to be a long day, isn't it?]
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Suffice it to say, he was a little spooked. At least there was only minimal screaming involved? He's a walking embarrassment, he's aware of this. The poor storekeeper was the one to gently lower his arm, which Peter was brandishing (the webshooter hidden under his sleeve) at the little creature. It's just his daemon, and is that any way to greet your own soul, young man?
Peter leaves the establishment with a handmade dish he bought out of guilt, and a fluffy little companion on his shoulder. His name is Nikola and he has a) a ridiculously squeaky voice and b) a heavier Queens accent than Peter, on his best days.]
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He knew EXACTLY what was hiding inside of him. And he had absolutely no interest in finding out what it could do if it happen to 'pull' out of him. He seriously doubted that the magic of this place had ever dealt with something like a White Court vampire before.
But unfortunately, well... they'd gotten pretty far onto the island before everything had quite been revealed. That was why, as he ran as fast as he could towards the dock, he felt something
tear
and was quite surprised to look back and find a rather irate-looking california king snake sitting in the grass. Frowning, he leaned down and held his hand out for it and it slithered up onto his arm before bonking him in the nose with her snout.
Margaery was not best pleased with him, after all. Did he really think his soul was the demon? That's just insulting...
It took him a little while, a few days even, but in the end, after some careful consideration, he ended up heading to the fountain and, steeling himself, taking a long sip. He felt it, felt the change in what few magical senses he had, felt it in himself as well.
Now he just had to figure out a new syste in his clothes to accomodate for a snake...}
Isle of Harmony
Whistling. In unison.
Within minutes, the dock workers have performed a musical number worthy of Broadway and that is what might give you a clue as to what, exactly, this place has going for it. Open up your mouth: you didn't know you could sing? Anywhere else, you might not be able to, but here, you'd make Idina Menzel jealous. Rhythm? You've got it. Dance? Like breathing. And let's not even get into the fact that you appear to have picked up a personal soundtrack that's providing background music to your adventures, complete with all the ridiculous audio cues for triumph and failure.
You've reached the Isle of Harmony, where life is a musical.
Further in, you'll discover that there are sections to suit every era and taste, everything from fairy tales to rock operas to historical melodramas... and that background music certainly doesn't seem to keep itself to the standard orchestral if that's not your jive. This is, after all, the music of your life, and the longer you stay, the more 'helpful' the soundtrack is.
Maybe you're feeling excited... the music cues may lead you to something new and wonderful. Upset? A song might try and burst out of you, sending you towards a solution. Frustrated? Well, it sure does feel good to get that out, now, doesn't it? And of course, there's no place better for a good old fashioned villain song...
If your character truly [ooc: at mun discretion] lets the music into their heart, it'll never entirely leave them. Background music may pop up at random times to warn them of danger or mock them for their failures, or they may burst into song at bizarrely helpful times. This one's open to interpretation, so have fun!
♫♫♫
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I think I'm staying in the ship for this one. [He turns around, ready to leave, but the next bit has a little more... rhythm.] I cannot take it anymoooore! ♫ ARGH!
[He hides his face on his hands but never stops walking, so sorry if bumps you, random watcher. It's part of the choreography, promise!]
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This is...well this is simply unprecedented. Peter feels like he's walked into some weird fantasy he never wanted. He wants to get back on the boat, but something pulls him further away - I mean, the castle looks cool and all, but no.
Peter should really know by now that his protests mean next to nothing, because the next thing he knows, he's in the middle of a circle, people cheering him on for the ~dance break~ portion of their little 'Welcome to Harmony!' ditty. To be fair, Peter can do all sorts of backflips and handstands, so it's worth the crowd that's gathered.]
Land of Brass
The trees, after all, are not trees. Or rather they are, each one made of intricate and semi-organic looking metal peaces that almost seem to have grown in their shape. A few pieces are fastened together, though: the branches that swing and sway in the breezes and, should someone have a keen enough eye to see, each individual green metallic leaf. The trees are less confusing once some of the inhabitants come into view, though they don't exactly have a proper dock so much as, well... a docking station.
Because every living creature here is made of clockwork. From the largest beasts to the very smallest ant, all of them are metal and gear, driven by aether and steam and something harder to describe.
It's a unique location, mostly because without a need to eat or any kind of illness, it's a rather peaceful place to live. All of the animals coexist easily enough, as do the humanoid clockwork people, and most of their focus seems to be on improving mechanisms, creating art, and mining ore to process and build into future generations.
Rust, after all, is still a danger and takes them as surely as old age.
Clockwork is everywhere, a part of almost every surface. It's beautiful but it's also a little odd, since there's so many moving pieces just about everywhere. There's no food, unfortunately, so hopefully the visitors packed a sandwich or something, but there are plenty of seminars on engineering to attend, books to read, and plays to watch. And, of course, if animals are your thing, being able to approach the massive brass beasts without fear of harm is a unique experience of its own.
[OOC: up to the player] It just so happens that one of the tiny creatures snuck into your pocket/backpack/other supplies while you were distracted and hitched a ride with you. The little creature, no larger than one's fist if you please, will run indefinitely and act as a small, helpful companion as you so like. It can do anything it's animal counterpart can do physically, does not require food, but it will require a bit of oil/greasing every so often if you don't want it to rust.
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He goes to every seminar, takes a peek at all the books he can, writes down tons of notes, takes all the pictures. Too much Dave in every location? Feeling a Dave deja-vu? You're probably right.
Before he realizes how involved he's getting, Dave finds himself helping to oil and grease the animals. He doesn't expect such natural behavior, so dogs shaking their bodies as if they had been bathed is something definitely happening...
Which means Dave is now covered in oil. At least that's something he's used to.]
Ah, sorry about that. [He says with a glance to whoever may have been caught in the oil shower, before going back to watching the clockwork animals with wonder in his eyes.] Do you-- do you think we could, like, adopt some of them?
[Some? Maybe you should start with just one, Dave.]