ReQuest 002: Beechwood Hotel
Jun. 8th, 2016 10:07 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
{ The Beechwood Hotel is a relatively old building, great swirling architecture adding flare and beauty even if some of the luster has clearly faded over the years. Once upon a time, it had been the sort of place where starlets and public figures made a point of staying, but that time is well over even if the place has been well-maintained and cared for. The front lobby is opulent but just as obviously antique, with dark woods polished to a warm sheen and plush red fabrics that do their job of drawing one in quite well for all that the furniture was made decades ago. Most of the room has soft, intimate lighting and there may be a couple of visitors waiting around or checking in as one enters, but the front desk is bright and inviting and the attendant there is kind and welcoming.
Their face darkens in worry as they hand you the key, however.
The elevator, an old caged affair with a bellhop and all, looks at you somewhat askance as you mention the room you're headed to, but as you make your way towards room 203, there's no outward sign that there's anything amiss here. A 'Do Not Disturb' sign hangs from the door, either for good reason or as someone's idea of a joke, but if you put in the key and turn the knob, the door will open as the owner had mentioned. What you'll see upon looking in from the door is a perfectly normal, if above-average, hotel room with a single bed, a sitting area, a small kitchenette, a television, and a side alcove which almost certainly leads to the closets and the bathroom.
When you step in, however, the door closes behind you, complete with a strange clanging noise. That would be when you notice the chains and the locks on this side of the door. The door which certainly won't open again.
Good luck. }
[plotting post| WARNING: flashing gifs contained within]
Their face darkens in worry as they hand you the key, however.
The elevator, an old caged affair with a bellhop and all, looks at you somewhat askance as you mention the room you're headed to, but as you make your way towards room 203, there's no outward sign that there's anything amiss here. A 'Do Not Disturb' sign hangs from the door, either for good reason or as someone's idea of a joke, but if you put in the key and turn the knob, the door will open as the owner had mentioned. What you'll see upon looking in from the door is a perfectly normal, if above-average, hotel room with a single bed, a sitting area, a small kitchenette, a television, and a side alcove which almost certainly leads to the closets and the bathroom.
When you step in, however, the door closes behind you, complete with a strange clanging noise. That would be when you notice the chains and the locks on this side of the door. The door which certainly won't open again.
Good luck. }
[plotting post| WARNING: flashing gifs contained within]
Island Exploration
May. 13th, 2016 12:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[ As promised, there are three ships which have been chartered at the appropriate docks, each awaiting their passengers.
The Dragon of Islay is docked in Sorcery, as one might expect, headed for the supposed 'Demon Island'. Her crew, a thoroughly medieval looking bunch of men, are a bit smelly and more than a touch ragged, but they're the only ones willing to take the trip, considering the name. The crew is a bit crusty, without a doubt, but all of them seem to appreciate that they're not the ones who'll actually be going ashore to investigate the place.
The Lady's Promise is docked in Romance, a thoroughly modern little ship that resembles a small cruiser more than anything. The captain, a dashing man in semi-navy looking garb, keeps smiling and winking at people as he makes his way around and checks in with people. When folks get there, they'll be assured quite firmly that the meals on this journey will be top notch. He would know. He hired the chef right out from one of the top spots in the City. Not the top spot, but a great place, nonetheless. The Isle of Harmony is their destination, of course.
The Lucky Dollar is your ship out of the the City of Tomorrow, and it's not so much docked as floating slightly. The weather around the City makes true air travel a bit dicey when it comes to the islands, but keeping the vessel at water level means they ought to be fine. The man who will apparently 'captaining' this trip seems more like an amusement park attendant than a real captain, but he assures you that you'll get there without incident and that you can use your CALL Device to summon him back when you're done. And hopefully you'll enjoy your time in the Land of Brass or whatever. He's almost beat his best score in Bejeweled, after all, and he has to keep his eye on the important things. ]
[OOC: The ships are ready! To start a voyage, tag into the appropriate thread with your party. You can do this separately (like tagging into an open post), or as a single thread while the group goes through the experience. Once you've completed your voyage, put 'WE'RE HERE' into the subject line of the appropriate post. At that point, an island post will be put up with more details, linked to that last post. So until you arrive, all you've got are the clues and information given to you by the mapmakers on what you might find there.]
The Dragon of Islay is docked in Sorcery, as one might expect, headed for the supposed 'Demon Island'. Her crew, a thoroughly medieval looking bunch of men, are a bit smelly and more than a touch ragged, but they're the only ones willing to take the trip, considering the name. The crew is a bit crusty, without a doubt, but all of them seem to appreciate that they're not the ones who'll actually be going ashore to investigate the place.
The Lady's Promise is docked in Romance, a thoroughly modern little ship that resembles a small cruiser more than anything. The captain, a dashing man in semi-navy looking garb, keeps smiling and winking at people as he makes his way around and checks in with people. When folks get there, they'll be assured quite firmly that the meals on this journey will be top notch. He would know. He hired the chef right out from one of the top spots in the City. Not the top spot, but a great place, nonetheless. The Isle of Harmony is their destination, of course.
The Lucky Dollar is your ship out of the the City of Tomorrow, and it's not so much docked as floating slightly. The weather around the City makes true air travel a bit dicey when it comes to the islands, but keeping the vessel at water level means they ought to be fine. The man who will apparently 'captaining' this trip seems more like an amusement park attendant than a real captain, but he assures you that you'll get there without incident and that you can use your CALL Device to summon him back when you're done. And hopefully you'll enjoy your time in the Land of Brass or whatever. He's almost beat his best score in Bejeweled, after all, and he has to keep his eye on the important things. ]
[OOC: The ships are ready! To start a voyage, tag into the appropriate thread with your party. You can do this separately (like tagging into an open post), or as a single thread while the group goes through the experience. Once you've completed your voyage, put 'WE'RE HERE' into the subject line of the appropriate post. At that point, an island post will be put up with more details, linked to that last post. So until you arrive, all you've got are the clues and information given to you by the mapmakers on what you might find there.]